Blender Manual Uv Mapping

Welcome to the manual for blender the free and open source 3d creation suite.
Blender manual uv mapping. The point at the equator facing you will be in the middle of the image. Using an equirectangular projection map of the earth as the uv image will give a very nice planet mapping onto the sphere. Uv mapping is a very precise way of mapping a 2d texture to a 3d surface. Docs rendering shader nodes input uv map node.
Transforming a texture coordinates is analogous to transforming a uv map. Uv map node uv map node. Typically such a texture is applied after a model or body is created. Now we will jump into the different unwrapping methods available in blender.
Every point in the uv map corresponds to a vertex in the mesh. Each of the 3d coordinates of the sphere can be mapped to the 2d coordinate on the flat piece of paper. Another explanation can be gleaned from the blender manual. For instance translating the texture coordinates along the positive x axis would result in the evaluated texture to move in the negative x axis much like if one translated a uv map.
The uv map node is used to retrieve specific uv maps. This site can be used offline. Blender takes selected faces as input and spits out corresponding uv coordinates for us to map our texture. Docs modeling meshes editing uv unwrapping.
After unwrapping blender will give you an equirectangular projection. Project from view bounds. Blender provides another view of the vertices coordinates in the uv image editor. Imagine a paper 3d model of an object e g.
A sphere that is to be laid flat on a table. Unlike the texture coordinate node which only provides the active uv map this node can retrieve any uv map belonging to the object using the material. Each uv texture can have an individual image assigned to it. Each face of a mesh can have many uv textures.
The lines joining the uvs correspond to edges in the mesh. Each face in the uv map corresponds to a mesh face. Uv mapping is the process of projecting a 2d image texture onto a 3d object. They are many ways to give an object a look either using a ready made material through add ons or creating custom materials in blender.
Cylinder and sphere projection. You can almost think of uv coordinates as a mapping that works on a 2d plane with its own local coordinate system to the plane on which it is. Download the full manual zipped html files. A polar view will give a very different but common projection map.
Each vertex of a mesh has its own uv coordinates which can be unwrapped and laid flat like a skin.