Blender How To Keyframe

This will insert a keyframe at frame 1 which remembers the current location of the cube.
Blender how to keyframe. Move the current frame green line away from frame 1 and you will see that there is a yellow line left behind. The purpose of a keyframe is to allow for interpolated animation meaning for example that the user could then add another key on frame 10 specifying the cube s horizontal position at 20m and blender will automatically determine the correct position of the cube for all the frames between frame 1 and 10 depending on the chosen interpolation. Select the default cube. Press i and choose location.
For example the location transform field in the currently selected object s properties. It shows how to use the dopesheet auto keying graph editor action editor a. To set a keyframe hover your cursor over the properties you d like to save in this keyframe. Animation rigging.
Simply hover then press i on the keyboard. With the cube selected in object mode press i in the 3d view. First in the timeline or other animation editors set the frame to 1. This will record the location rotation and scale for the cube on frame 1.
This tutorial shows you the basics of animation and key framing in blender 2 6. Ensure that the timeline is showing that you are at frame number 1. Start by opening a new blender document.