Blender How To Bake Ambient Occlusion

We will go through the process of baking a normal map and an ambient occlusion map.
Blender how to bake ambient occlusion. Baking ambient occlusion maps with normalized clear and margin set to appropriate values select the object to be baked and click the bake button at the top of the section. Keep as low as possible for an optimal performance. There is now an more up to. The bent normal option will make the diffuse lighting come from only the least occluded direction.
Cycles shaders and lighting can be baked to image textures. Note that these settings also apply to environment lighting and indirect lighting. Ambient occlusion is computed using gtao and applied to indirect lighting. Only detect occlusion from the object itself and not others.
Baking ambient occlusion or procedural textures as a base for texture painting or further edits. This has a few different purposes most commonly. Baking textures like base color or normal maps for export to game engines. Detect convex rather than concave shapes by computing occlusion inside mesh.
Only local cycles only. The gather panel contains settings for the ambient occlusion quality. We will not bake the spectacular or diffuse map as i did not set up the materials. Number of samples to use for ray traced ambient occlusion sampling.
The bent normal option will make the diffuse lighting come from only the least occluded direction. Blender will then render into the appropriate memory buffer for each mapped texture available ambient occlusion data using the relevant uvw s mapped to the object as a guide whilst doing so.