Blender Bone Constraints Copy Rotation

It is interesting to note that even though the constraint limits the visual and rendered rotations of its owner its owner s data block still allows by default the object or bone to have rotation values outside the minimum and maximum ranges.
Blender bone constraints copy rotation. The new axis values replace existing values. What i want is to copy the rotation of one bone of one armature to a totally different bone of another armature. This constraint is more complex and versatile than the other transform constraints. Defaults to the order of the owner.
These buttons control which axes are constrained. For comparison try to make the same with the green bone that is okay and easily makes full circle. The invert buttons invert their respective rotation values. This constraint restricts the amount of allowed rotations around each axis through lower and upper bounds.
Location rotation or scale of the target to the same or another type of transform properties of the owner within a given range of values which might be different for each target and owner property. The only difference between them is flag invert in constraint. The red bone even almost paralyzed by setup of its copy rotation constraint. Allows specifying which euler order to use during the copy operation.
Both armature does not have anything in commmon ok they are both build with blender and part of the same layer i tried the following. It allows you to map one type of transform properties i e. Specifies how the new rotation is combined with the existing rotation.